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Friday, 27 January 2017

Tricky Shots

There may be a few different shots in our film that may be difficult to achieve. The first shot that may be difficult to achieve is the scene in which Chloe walks to the bus stop and gets the bus to college. This will be difficult because bus services are public transport, and we do not have permission to film on a bus, unlike a professional production company. It will also be difficult because we may wish to film a shot of Chloe actually getting on the bus and then having the bus drive away. In order to film this scene, the actor playing Chloe may have to get off the bus at the next stop and meet back up with the group, in order to be able to have a scene where Chloe gets on the bus and drives away.
Other shots that may be difficult to film are any shots that are filmed outside. This is mainly because of the weather, if one scene is filmed over a few different days, due to the fact that the weather may not be the same every day that we film and this could potentially affect the continuity of the scene. Therefore, in order to maintain continuity, we need to make sure that the weather is the same, for example, if we film part of the scene when the weather is clear, and then we go to continue filming the scene and it is raining outside, this would not match for continuity. 




Another tricky shot that may be difficult to film is all the shots with blood. This is because we had to be careful where we put the fake blood so it wouldn't stain the floor of the house we was filming in. This means we may have to change our storyline and have Chloe run out of the house before falling to the floor so we can have a pool of blood on the pavement. Also, we are unable to get fake blood on the knife so a solution to this could be putting the blood on some tissue and then putting the tissue on the knife, however this may not look realistic.

 
 
Another tricky shot we encountered was when we were trying to film the POV shot of Chloe walking under the arch. This was because it was hard to move forward (as though the character is walking) and tilt the camera steadily, while not doing it too quickly so it doesn't look to abrupt and out of place.


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